ringBufferLoopRange
When _ringBufferMode is set to loop, this value defines the proportion of the particle life that loops.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public Vector2 ringBufferLoopRange { get; set; }
Remarks
This enables you to use other particle properties that are applied over the particle lifetimes, such as SizeOverLifetime. When the system must replace a particle, it plays the particle from its current age to its full lifetime. Then, removes it.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var main = ps.main; main.ringBufferLoopRange = new Vector2(0.1f, 0.6f); }}