stopAction
Select whether to Disable or Destroy the GameObject, or to call the OnParticleSystemStopped script Callback, when the Particle System stops and all particles have died.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemStopAction stopAction { get; set; }
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); ps.Stop(); var main = ps.main; main.loop = false; main.duration = 1.0f; main.stopAction = ParticleSystemStopAction.Destroy; ps.Play(); }}