simulationSpeed
Override the default playback speed of the Particle System.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float simulationSpeed { get; set; }
Remarks
Useful for speeding up or slowing down the entire simulation.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValue = 1.0F; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var main = ps.main; main.simulationSpeed = hSliderValue; } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 5.0F); }}