startColor
The initial color of particles when the Particle System first spawns them.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxGradient startColor { get; set; }
Remarks
Additional Resources: ParticleSystem.MinMaxGradient
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValueR = 0.0F; public float hSliderValueG = 0.0F; public float hSliderValueB = 0.0F; public float hSliderValueA = 1.0F; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var main = ps.main; main.startColor = new Color(hSliderValueR, hSliderValueG, hSliderValueB, hSliderValueA); } void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Red"); GUI.Label(new Rect(25, 70, 100, 30), "Green"); GUI.Label(new Rect(25, 100, 100, 30), "Blue"); GUI.Label(new Rect(25, 130, 100, 30), "Alpha"); hSliderValueR = GUI.HorizontalSlider(new Rect(95, 45, 100, 30), hSliderValueR, 0.0F, 1.0F); hSliderValueG = GUI.HorizontalSlider(new Rect(95, 75, 100, 30), hSliderValueG, 0.0F, 1.0F); hSliderValueB = GUI.HorizontalSlider(new Rect(95, 105, 100, 30), hSliderValueB, 0.0F, 1.0F); hSliderValueA = GUI.HorizontalSlider(new Rect(95, 135, 100, 30), hSliderValueA, 0.0F, 1.0F); }}