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Unity Engine


maxParticles

The maximum number of particles to emit.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public int maxParticles { get; set; }

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ public float hSliderValue = 0.0F; private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var main = ps.main; main.maxParticles = Mathf.RoundToInt(hSliderValue); } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F); }}