SetFloat
Sets a named float value.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
SetFloat(string, float)
Sets a named float value.
public void SetFloat(string name, float value)
Parameters
Remarks
When setting values on materials using the Standard Shader, you should be aware that you may need to use Material.EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.
Additional Resources: Material.GetFloat, Materials, ShaderLab documentation, Shader.PropertyToID, Properties in Shader Programs.
Examples
using UnityEngine;public class Example : MonoBehaviour{ Renderer rend; void Start() { rend = GetComponent<Renderer> (); // Use the Specular shader on the material rend.material.shader = Shader.Find("Specular"); } void Update() { // Animate the Shininess value float shininess = Mathf.PingPong(Time.time, 1.0f); rend.material.SetFloat("_Shininess", shininess); }}
SetFloat(int, float)
Sets a named float value.
public void SetFloat(int nameID, float value)
Parameters
Remarks
When setting values on materials using the Standard Shader, you should be aware that you may need to use Material.EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.
Additional Resources: Material.GetFloat, Materials, ShaderLab documentation, Shader.PropertyToID, Properties in Shader Programs.
Examples
using UnityEngine;public class Example : MonoBehaviour{ Renderer rend; void Start() { rend = GetComponent<Renderer> (); // Use the Specular shader on the material rend.material.shader = Shader.Find("Specular"); } void Update() { // Animate the Shininess value float shininess = Mathf.PingPong(Time.time, 1.0f); rend.material.SetFloat("_Shininess", shininess); }}