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Unity Engine


IsPropertyLocked

Checks whether a property is locked by this material.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

IsPropertyLocked(int)

Checks whether a property is locked by this material.
public bool IsPropertyLocked(int nameID)

Parameters

nameID

Property name ID, use Shader.PropertyToID to get it.

Returns

Type

Description

boolReturns true if the property you pass in is locked by this material. Otherwise, returns false.

Remarks

If a property is locked by the material, any Material Variant inheriting from this Material will be unable to change the value of the property. If a children material overrides a locked value, the override is stored in the children but won't have any effect until the property is unlocked.
Note that this method is Editor-only.
Additional Resources: Material.SetPropertyLock.

IsPropertyLocked(string)

Checks whether a property is locked by this material.
public bool IsPropertyLocked(string name)

Parameters

name

Property name, e.g. "_SrcBlend".

Returns

Type

Description

boolReturns true if the property you pass in is locked by this material. Otherwise, returns false.

Remarks

If a property is locked by the material, any Material Variant inheriting from this Material will be unable to change the value of the property. If a children material overrides a locked value, the override is stored in the children but won't have any effect until the property is unlocked.
Note that this method is Editor-only.
Additional Resources: Material.SetPropertyLock.