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Unity Engine


HasBuffer

Checks if the ShaderLab file assigned to the Material has a ComputeBuffer property with the given name.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

HasBuffer(string)

Checks if the ShaderLab file assigned to the Material has a ComputeBuffer property with the given name.
public bool HasBuffer(string name)

Parameters

name

The name of the property.

Returns

Type

Description

boolReturns true if the ShaderLab file assigned to the Material has this property.

Remarks

HasBuffer(int)

Checks if the ShaderLab file assigned to the Material has a ComputeBuffer property with the given name.
public bool HasBuffer(int nameID)

Parameters

nameID

The name ID of the property. Use Shader.PropertyToID to get this ID.

Returns

Type

Description

boolReturns true if the ShaderLab file assigned to the Material has this property.

Remarks