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Unity Engine


SetColorArray

Sets a color array property.
Read time 4 minutesLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

SetColorArray(string, List<Color>)

Sets a color array property.
public void SetColorArray(string name, List<Color> values)

Parameters

name

Property name.

Array of values to set.

Remarks

Sets a color array property on the material. If a color array property with the given name already exists, the old value is replaced.
It is just an alias to Material.SetVectorArray, only colors are cast to vectors. No sRGB-linear conversion is done during the function call.
The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.
Array parameters are not exposed in the material inspector, nor serialized with the material asset. But they can be set and queried with SetFloatArray, SetColorArray, SetVectorArray, SetMatrixArray and the corresponding getters from scripts at runtime.

SetColorArray(int, List<Color>)

Sets a color array property.
public void SetColorArray(int nameID, List<Color> values)

Parameters

nameID

Property name ID, use Shader.PropertyToID to get it.

Array of values to set.

Remarks

Sets a color array property on the material. If a color array property with the given name already exists, the old value is replaced.
It is just an alias to Material.SetVectorArray, only colors are cast to vectors. No sRGB-linear conversion is done during the function call.
The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.
Array parameters are not exposed in the material inspector, nor serialized with the material asset. But they can be set and queried with SetFloatArray, SetColorArray, SetVectorArray, SetMatrixArray and the corresponding getters from scripts at runtime.

SetColorArray(string, Color[])

Sets a color array property.
public void SetColorArray(string name, Color[] values)

Parameters

name

Property name.

values

Array of values to set.

Remarks

Sets a color array property on the material. If a color array property with the given name already exists, the old value is replaced.
It is just an alias to Material.SetVectorArray, only colors are cast to vectors. No sRGB-linear conversion is done during the function call.
The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.
Array parameters are not exposed in the material inspector, nor serialized with the material asset. But they can be set and queried with SetFloatArray, SetColorArray, SetVectorArray, SetMatrixArray and the corresponding getters from scripts at runtime.

SetColorArray(int, Color[])

Sets a color array property.
public void SetColorArray(int nameID, Color[] values)

Parameters

nameID

Property name ID, use Shader.PropertyToID to get it.

values

Array of values to set.

Remarks

Sets a color array property on the material. If a color array property with the given name already exists, the old value is replaced.
It is just an alias to Material.SetVectorArray, only colors are cast to vectors. No sRGB-linear conversion is done during the function call.
The array length can't be changed once it has been added to the block. If you subsequently try to set a longer array into the same property, the length will be capped to the original length and the extra items you tried to assign will be ignored. If you set a shorter array than the original length, your values will be assigned but the original values will remain for the array elements beyond the length of your new shorter array.
Array parameters are not exposed in the material inspector, nor serialized with the material asset. But they can be set and queried with SetFloatArray, SetColorArray, SetVectorArray, SetMatrixArray and the corresponding getters from scripts at runtime.