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Unity Engine


GetFloatArray

Get a named float array.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

GetFloatArray(string)

Get a named float array.
public float[] GetFloatArray(string name)

Parameters

name

The name of the property.

Returns

Type

Description

float[]

Remarks

Additional Resources: Material.SetFloatArray.

GetFloatArray(int)

Get a named float array.
public float[] GetFloatArray(int nameID)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

Returns

Type

Description

float[]

Remarks

Additional Resources: Material.SetFloatArray.

GetFloatArray(string, List<float>)

Fetch a named float array into a list.
public void GetFloatArray(string name, List<float> values)

Parameters

name

The name of the property.

The list to hold the returned array.

Remarks

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.

GetFloatArray(int, List<float>)

Fetch a named float array into a list.
public void GetFloatArray(int nameID, List<float> values)

Parameters

nameID

The name ID of the property retrieved by Shader.PropertyToID.

The list to hold the returned array.

Remarks

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.