HasFloat
Checks if the ShaderLab file assigned to the Material has a Float property with the given name. This also works with the Float Array property.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
HasFloat(string)
Checks if the ShaderLab file assigned to the Material has a Float property with the given name. This also works with the Float Array property.
public bool HasFloat(string name)
Parameters
The name of the property.
Returns
Type | Description |
|---|---|
| bool | Returns true if the ShaderLab file assigned to the Material has this property. |
Remarks
Additional Resources: MaterialPropertyBlock, Material.HasProperty, Material.HasTexture, Material.HasBuffer, Material.HasColor, Material.HasConstantBuffer, Material.HasInt, Material.HasMatrix, Material.HasVector.
HasFloat(int)
Checks if the ShaderLab file assigned to the Material has a Float property with the given name. This also works with the Float Array property.
public bool HasFloat(int nameID)
Parameters
The name ID of the property. Use Shader.PropertyToID to get this ID.
Returns
Type | Description |
|---|---|
| bool | Returns true if the ShaderLab file assigned to the Material has this property. |