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Unity Engine


HasFloat

Checks if the ShaderLab file assigned to the Material has a Float property with the given name. This also works with the Float Array property.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

HasFloat(string)

Checks if the ShaderLab file assigned to the Material has a Float property with the given name. This also works with the Float Array property.
public bool HasFloat(string name)

Parameters

name

The name of the property.

Returns

Type

Description

boolReturns true if the ShaderLab file assigned to the Material has this property.

Remarks

HasFloat(int)

Checks if the ShaderLab file assigned to the Material has a Float property with the given name. This also works with the Float Array property.
public bool HasFloat(int nameID)

Parameters

nameID

The name ID of the property. Use Shader.PropertyToID to get this ID.

Returns

Type

Description

boolReturns true if the ShaderLab file assigned to the Material has this property.

Remarks