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Vertex Offset

How to use Vertex Offset to inflate or deflate meshes in Asset Transformer Studio
Read time 1 minute
Last updated 10 hours ago

The Vertex Offset function allows you to move vertices by offsetting their position along their normal, positively or negatively.
In some data preparation use cases, it can be necessary to inflate or deflate a mesh — displacing its vertices positively or negatively — because it is easier than actually moving the parts.
For example, when 2 parts are overlapping (creating Z-fighting):
Vertex Offset example

How to

Access the Vertex Offset function from the Mesh menu.
Use the Inflate and Deflate presets available to offset vertices by a value of +0.1mm or -0.1mm.
Note
This is the core function used in the Remove Z-fighting function.

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