Vertex Offset
How to use Vertex Offset to inflate or deflate meshes in Asset Transformer Studio
Read time 1 minuteLast updated 10 hours ago
The Vertex Offset function allows you to move vertices by offsetting their position along their normal, positively or negatively.
In some data preparation use cases, it can be necessary to inflate or deflate a mesh — displacing its vertices positively or negatively — because it is easier than actually moving the parts.
For example, when 2 parts are overlapping (creating Z-fighting):

How to
Access the Vertex Offset function from the Mesh menu.
Use the Inflate and Deflate presets available to offset vertices by a value of +0.1mm or -0.1mm.