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Asset Transformer Studio

2026.5.0

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Asset Transformer Studio

2026.5.0

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Get started
  • About Asset Transformer Studio
  • Getting started
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User Interface
  • Overview
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Data Preparation Fundamentals
  • Overview
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  • About 3D Models Types
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Working With Asset Transformer Studio
  • Overview
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  • Supported File Formats
  • Importing Files
  • Exporting Files
    • Exporting Textures
    • Exporting GLB With Draco Compression
    • Export Unity Prefab
    • Upload Scene To Unity Asset Manager
  • Scripting With the Python API
  • Interrupting a Process
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Python API Reference
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  1. Asset Transformer Studio
  2. Working With Asset Transformer Studio

Exporting Files

How to export files from Asset Transformer Studio
Read time 3 minutes
Last updated 9 hours ago

After 3D/CAD models have been imported, assembled, prepared and optimized in Asset Transformer Studio, they can be exported in several file formats, among the most used in the industry: FBX, glTF, USDZ…
Find here all the formats supported at export in Asset Transformer Studio.

How To

To export, use the several options available in the File menu:

Menu option

Description

Keyboard Shortcut

Export SceneUsed to export the current scene to a supported file format.
Choose a format using the filters, a file name and save:
Export scene dialog
CTRL + E
Export SelectionUsed to export the selected occurrences to a supported file formatCTRL + SHIFT + E
Save ProjectUsed to save the current projectCTRL + S
Save Project AsUsed to save the current project as new *.pxz projectCTRL + ALT + S
Save SelectionUsed to save the current selection in a new *.pxz project

Exporting to Unity Editor

To export optimized models using Asset Transformer Studio in a Unity Editor project, there are several options. Each has its advantages and limitations — the choice depends on the project requirements.
Recommended paths are:
Upload Scene To Unity Cloud Asset Manager
and the
glTF+glTFast
workflow.

Workflow option

Workflow description

Workflow limitation

Upload Scene To Unity Asset ManagerUpload the meshes from the scene to Unity Asset Manager. Assets can then be imported in Unity Editor from the Asset Manager.Asset is stored on Unity Cloud, which can be a limitation in closed environments.
glTFExport files as binarized glTF files in .glb format, then use the Unity glTFast plugin to import the generated files into the Unity Editor. Works with Unity Runtime apps as well.You must first export files in glTF format, then import them into the Unity Editor using the plugin.
glTFast currently doesn't export metadata to the .glTF format. As a workaround, use the .fbx format to preserve metadata.
Unity Editor native importersExport in a format natively supported by Unity Editor at import, such as .fbx or .obj.Some information might get lost depending on the format used. For example, the OBJ format loses the hierarchy.
PrefabExport as a .prefab file directly in the targeted Unity project.Prefab workflow is the most straightforward, but some information is not preserved like metadata, animation or 2nd UV channels. Thus it is not recommended.

Export parameters

Some export formats can be parametrized from Preferences (F9) >
IO
>
Export
:
Export preferences

Export Preference

Description

UpAxisUse to define the Up-axis of the exported files. Affects FBX and USD formats only. Other formats are exported in the up-axis defined in their specification. If undefined, Asset Transformer Studio's up-axis is used (Y-up).
ExportHiddenPartsHidden parts are exported if enabled (as hidden parts).
ExportAnimationAnimations are exported if enabled, providing the export format supports animation (see Supported formats table).
ExportMetadataMetadata stored in Metadata components on top of occurrences are exported if enabled, providing the export format supports metadata (see Supported formats table).

Exporting Textures

To export textures, see the dedicated page here.

Export and scripting

Exporting files using the Python API is not possible in Asset Transformer Studio, as batching files is not allowed. Functions such as
pxz.io.exportScene()
are not exposed in the API.
Asset Transformer SDK is the dedicated tool for batching/automation purposes.

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  • On this page
    • How To

    • Exporting to Unity Editor

    • Export parameters

    • Exporting Textures

    • Export and scripting