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Asset Transformer Studio

2026.5.0

Supported
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User Manual

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Changelog

Asset Transformer Studio

2026.5.0

Supported
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Get started
  • About Asset Transformer Studio
  • Getting started
  • Additional Resources
User Interface
  • Overview
  • Menu Bar
  • Toolbars
  • Window
  • Customizing the User Interface
Data Preparation Fundamentals
  • Overview
  • General Information
  • Typical Data Preparation Workflow
  • About 3D Models Types
  • About the Product Structure (Tree)
  • About Occurrences
  • About Instances & Prototypes
  • About Face and Vertex Normals
  • About UVs
  • About Tessellation
  • About Decimation
  • About Animation
  • Glossary
Working With Asset Transformer Studio
  • Overview
  • Videos and Tutorials
  • Supported File Formats
  • Importing Files
  • Exporting Files
    • Exporting Textures
    • Exporting GLB With Draco Compression
    • Export Unity Prefab
    • Upload Scene To Unity Asset Manager
  • Scripting With the Python API
  • Interrupting a Process
  • Plugins
  • Errors in Asset Transformer Studio
Python API Reference
  • Overview
Changelog
  • Changelog
  1. Asset Transformer Studio
  2. Working With Asset Transformer Studio
  3. Exporting Files

Export Unity Prefab

How to export Unity Prefab files from Asset Transformer Studio
Read time 1 minute
Last updated 9 hours ago

Export Unity Prefab
In order to bridge the gap between the CAD world and Unity Editor to unlock Real-Time 3D content creation, Asset Transformer Studio natively supports the export of Unity Prefab files.
In Unity, a Prefab is a special type of component that allows fully configured GameObjects to be saved in the Project for reuse.
This export capability provides a streamlined workflow from CAD/3D models to Unity Editor:
  1. Import and aggregate CAD/3D models in Asset Transformer Studio.
  2. Prepare and optimize them using the full extent of Asset Transformer Studio features.
  3. Export as a .prefab file, directly in the targeted Unity Editor project.
Note
To import multiple 3D models optimized with Asset Transformer Studio in a runtime app built with Unity, the recommended solution is to use glTF files as pivot files, generated with Asset Transformer SDK: more information here.

Supported features

  • Full Product Structure (hierarchy)
  • Conversion to Unity's Coordinate System (Y-up, left-handed)
  • Non-visible occurrences exported (kept non-visible)
  • Instances preserved
  • Meshes (triangulated; normals, UVs (channels 0 and 1 only) and tangents exported)
  • Materials (converted to Unity Standard material type)
  • Textures (embedded as raw images)

Not exported/supported

  • Lines, points and BRep geometries (give empty GameObjects if existing)
  • Vertex colors
  • Metadata or Custom Properties
  • Animation
  • PMI/Variants/Views/Cameras

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    • Supported features

    • Not exported/supported