Documentation

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Asset Transformer Studio

2026.5.0

Supported
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User Manual

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Asset Transformer Studio

2026.5.0

Supported
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Get started
  • About Asset Transformer Studio
  • Getting started
  • Additional Resources
User Interface
  • Overview
  • Menu Bar
  • Toolbars
  • Window
  • Customizing the User Interface
Data Preparation Fundamentals
  • Overview
  • General Information
  • Typical Data Preparation Workflow
  • About 3D Models Types
  • About the Product Structure (Tree)
  • About Occurrences
  • About Instances & Prototypes
  • About Face and Vertex Normals
  • About UVs
  • About Tessellation
  • About Decimation
  • About Animation
  • Glossary
Working With Asset Transformer Studio
  • Overview
  • Videos and Tutorials
  • Supported File Formats
  • Importing Files
  • Exporting Files
    • Exporting Textures
    • Exporting GLB With Draco Compression
    • Export Unity Prefab
    • Upload Scene To Unity Asset Manager
  • Scripting With the Python API
  • Interrupting a Process
  • Plugins
  • Errors in Asset Transformer Studio
Python API Reference
  • Overview
Changelog
  • Changelog
  1. Asset Transformer Studio
  2. Working With Asset Transformer Studio
  3. Exporting Files

Upload Scene To Unity Asset Manager

How to upload a scene from Asset Transformer Studio to Unity Asset Manager
Read time 2 minutes
Last updated 9 hours ago

Upload to Asset Manager
From Asset Transformer Studio, you can upload any scene to Unity Asset Manager to share, manage, transform and stream it.

Why use Asset Transformer Studio with Unity Asset Manager

Connecting Asset Transformer Studio to Unity Cloud gives 3D data preparation specialists tools they need to:
  • Locally import and assemble multiple 3D source files together, from any source
  • Locally prepare and optimize 3D models to fit their business needs, interactively and with precision
  • Upload prepared models to the Asset Manager as assets for review and collaboration with key stakeholders and partners

Before you start

Before you can successfully upload your Scene to Unity Cloud, verify that you:
  • Have a UnityID allowing you to connect to Unity Cloud
  • Are an Organization Owner or Content Manager User role and permissions for your Organization in the Unity Cloud dashboard (see documentation)

Upload a scene to Unity Asset Manager

To upload your scene to the Asset Manager, follow these steps:
  • Prepare your 3D scene using Asset Transformer Studio.
  • Go to the File menu and select
    Upload Scene to Unity Asset Manager
    .
  • From the function's dialog:
    • Sign-in with your Unity ID: a web page is opened to sign-in to the Unity Cloud Dashboard.
    • Go back to Asset Transformer Studio and wait for the connection to be established.
    • Select the
      Organization
      and
      Project
      to which you want to upload your scene.
    • Define optional parameters.
    • Click
      Execute
      : the upload process starts. When finished and by default, a web page is opened where the new asset can be managed.

Upload process

Asset Transformer Studio exports your scene locally as a temporary
.glb
and then uploads it to the Asset Manager as a new asset in the Unity Cloud Project you selected.
By default, the new asset has the same name as the Asset Transformer Studio scene you used for the upload. After the file successfully uploads, the system deletes the local temporary file.

Limitations

  • Upload is not iterative: each time the function is triggered, a new
    .glb
    file is generated from the scene and uploaded to the Asset Manager as a new asset.
  • Only upload is possible: existing assets cannot be retrieved from the Asset Manager to be prepared and optimized locally.
  • The Asset Transformer Studio scene cannot be exported as a .pxz scene, only as a .glb file.

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  • On this page
    • Why use Asset Transformer Studio with Unity Asset Manager

    • Before you start

    • Upload a scene to Unity Asset Manager

    • Upload process

    • Limitations