Documentation

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Development

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Asset Transformer Studio

2026.5.0

Supported
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User Manual

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Asset Transformer Studio

2026.5.0

Supported
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Get started
  • About Asset Transformer Studio
  • Getting started
  • Additional Resources
User Interface
  • Overview
  • Menu Bar
  • Toolbars
  • Window
  • Customizing the User Interface
Data Preparation Fundamentals
  • Overview
  • General Information
  • Typical Data Preparation Workflow
  • About 3D Models Types
  • About the Product Structure (Tree)
  • About Occurrences
    • Occurrence Id
    • Occurrence Types
    • Occurrence Properties
    • Occurrence Components
  • About Instances & Prototypes
  • About Face and Vertex Normals
  • About UVs
  • About Tessellation
  • About Decimation
  • About Animation
  • Glossary
Working With Asset Transformer Studio
  • Overview
  • Videos and Tutorials
  • Supported File Formats
  • Importing Files
  • Exporting Files
  • Scripting With the Python API
  • Interrupting a Process
  • Plugins
  • Errors in Asset Transformer Studio
Python API Reference
  • Overview
Changelog
  • Changelog
  1. Asset Transformer Studio
  2. Data Preparation Fundamentals

About Occurrences

What occurrences are and how they work in Asset Transformer Studio
Read time 1 minute
Last updated 9 hours ago

In Asset Transformer Studio, the Product Structure is composed of one node type only, called occurrence. The Product Structure is an occurrence tree.
An occurrence is the fundamental object of a scene's Product Structure, and is similar to the GameObject concept in Unity.
An occurrence is by default an empty node that does not contain any geometry. It does not accomplish much by itself, but it acts as a container for components, which implement the real aspect and/or functionality.
An occurrence is identified by a unique Id, and owns properties carrying information about the occurrence.
Occurrence structure
See the following topics to learn more about occurrences:
  • Occurrence Id
  • Occurrence Types
  • Occurrence Properties
  • Occurrence Components

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