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Asset Transformer Studio

2026.5.0

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Asset Transformer Studio

2026.5.0

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  1. Asset Transformer Studio

Changelog

Asset Transformer Studio release notes and changelog
Read time 14 minutes
Last updated 10 hours ago

Note
Asset Transformer Studio (previously Pixyz Studio) has been rebranded (announcement).
Warning
Asset Transformer Studio still features a Python API interface, enabling developers to extend its out-of-the-box capabilities, but with the following limitations compared to previous releases (see What's New):
  • It is no longer possible to import and export using scripting (the
    IO
    module is removed from the API), nor to reset or load a
    .pxz
    scene.
  • Asset Transformer Studio plugins are compatible with Asset Transformer Studio only, and cannot be run with Asset Transformer SDK.
  • The PyQt native support was discontinued, so plugins are limited to what the XML structure can offer. Users wishing to create advanced interfaces should use the full power of Asset Transformer SDK.
Also, a lot of changes have been made to the Python API (functions signatures, behavior,...). Take a close look below to help you migrate your old Asset Transformer Studio scripts and plugins.
For support, contact Unity Asset Transformer (ex Pixyz) support or reach out to the community on the Unity Asset Transformer Forum.

[2026.5.0.0] - 2026-08-26

🐛 FIXED

  • Fixed the Alias API DLL path preference (
    IO/Alias/AliasApiDllPath
    ) not persisting between sessions

📦 Asset Transformer SDK CHANGES

  • 2026.4.0.0 → 2026.5.0.0

💡 CHANGED

  • core.configureLicenseServer
    : the
    flexLM
    boolean is replaced by
    serverType
    (
    PIXYZ
    ,
    FLEXLM
    or
    UNITY
    ), and a new optional
    toolset
    selects which license pool to draw from on a Unity server; scripts passing
    true
    or
    false
    must be updated to the enum
  • core.getLicenseServer
    now returns
    serverType
    instead of
    useFlexLM
    , along with the configured
    toolset

👾 FIXED

  • Fixed Creo Family Table instance files (.xas, .xpr, .neu) rejected with "File extension not recognized"
  • Fixed GLTF/GLB export ignoring the ExportHiddenParts flag
  • Fixed crash when exporting a selection as a JT file
  • Fixed wrong coordinate frames in JT import
  • Fixed misalignment between vertices and vertex colors in JT import
  • Fixed import hanging with certain .fbx files
  • Fixed FBX import removing mesh skinning if there were no animations
  • Fixed an issue importing SLDASM files where a prototype and its instances were incorrectly both added to the scene
  • Fixed crash when importing PMI in certain files
  • Fixed issue importing layer colors in .dwg files
  • Fixed standalone annotations not being imported for .step files
  • Fixed crash when importing .pxz file with a null material texture

[2026.4.0.0] - 2026-05-22

📦 Asset Transformer SDK CHANGES

  • 2026.1.1.1 → 2026.4.0.0

➕ ADDED

  • Support of PMI Product Views in JT import
  • Revit import: Added view metadata and project base point
  • Updated CATIA V5 import support up to V5-6R2026
  • Updated NX import support up to NX 2512
  • Updated Solid Edge import support up to 2026
  • Updated SolidWorks import support up to 2026
  • Updated Revit import support up to 2026
  • Updated ACIS import support up to 2025 (V35)
  • Updated Parasolid import support up to 38.0
  • DGN (MicroStation) reader is now officially supported
  • material.getImageAverageColor Get the average color of an image, as well as the per component standard deviation (returned as a colorAlpha)

💡 CHANGED

  • Default JT export version changed from 8.1 to 10.0
  • material.getMaterialMainColor Now returns the average color if the material has a texture

👾 FIXED

  • Fixed material loss during JTOpen export/import
  • Improved point evaluation on periodic NURBS (Tessellation fix)
  • Fixed USD export crash with instances
  • Fixed partial loading mode in some CAD file imports
  • Fixed PLMXML import of referenced files
  • Fixed AO baking getting worse with dense meshes
  • Fixed material loss during PDF import/export
  • Fixed some SDK crashes during .pxz file import
  • Fixed material issue after undoing explode functions
  • Fixed crash in STEP file import with LoadPMI enabled
  • Fixed removeSymmetryMatrices, sometimes symmetry were not detected
  • Fixed BakeAO triggering weird Progress callback values when DestOcc and SourceOcc don't have the same size
  • Fixed missing transforms in some JT file import
  • Fixed some crashes in JT exporter
  • Fixed a crash in STEP importer
  • Fixed .stpz extension not recognized
  • Fixed import of KHR_materials_specular extension in glTF
  • Fixed invalid image loading
  • Fixed .step loop creation leaving co-edges unlinked
  • Fixed .dwg import bloating scene with geometric text
  • Fixed 2025.x pxz file import

[2026.1.1.1] - 2025-12-12

🐛 FIXED

  • force PYTHONPATH to be application path
  • fix preference restore system
  • material comparison fix
  • fix resetSession + import crash
  • prevent inspector from entirely refresh with multi selection
  • Fix crash undoing a capping plane generation
  • fix fast properties on metadata
  • inspector over-refresh fix
  • fix Desc's override values

📦 Asset Transformer SDK CHANGES

  • 2025.7.3.1 → 2026.1.1.1

👾 FIXED

  • Fixed missing children in some USD files
  • New primary JT interface solving a huge number of import and performance problems
  • Fixed subpart materials handling in explode functions

💡 API Changes

➕ ADDED FUNCTIONS
  • algo.deleteAttribute
    Replaces the misspelt function
    algo.deleteAttibute
  • material.getImagePixelInfo Recovers pixel info from an image
  • material.getImagePixelInfoFromDefinition Same but from an image definition
  • material.getImagePixelInfoFromLayoutAndType Same but from a couple of image layout and component type
  • material.getImageColorBilinear Same as getImagePixelColor, except that it takes real coordinates as input and returns a bi-linearly interpolated color
  • material.convertImage Converts an image from one format to another
  • material.flipImageY Applies a vertical flip to an image
  • material.invertImageColor Inverts image pixel colors
  • material.blurImage Applies a blurring to an image
  • material.getImageLayout Gets the pixel layout (component definitions) of an image
  • material.getImageComponentType Gets the component type of an image
  • material.getImageComponentTypeName Gets a readable name from an image component type
  • material.fillImageWithColor Fills (a sub-part of) an image with a single color
  • material.getImageColorRange Gets the min and max bounds of each image color component
  • material.extractImageComponents Creates new images from individual components of an image
  • material.extractImageChannels Creates new images from individual channels of an image
  • material.getSubImage Extracts a sub-part of an image
  • material.setSubImage Replaces a sub-part of an image by another one
  • material.setImageRoI Defines the region of interest of an image
  • material.getImageRoI Gets the region of interest of an image
  • material.clearImageRoI Removes the region of interest from an image
  • material.transformImage Applies a transformation matrix to (the sub-part of) an image
  • material.translateImage Applies a translation to (the sub-part of) an image
  • material.rotateImage Applies a rotation to (the sub-part of) an image
  • material.stretchImage Applies a non-uniform scale to (the sub-part of) an image
  • material.createCheckerboardImage Creates a new image representing a checkerboard using two specified colors
  • material.overrideImageFormat Changes the way image channels are interpreted by assigning a new format without modifying the data
❌ REMOVED FUNCTIONS
  • algo.deleteAttibute
    Replaced by the correctly spelt function
    algo.deleteAttribute
➕ ADDED TYPES
  • material.ImageLayout
    : Describes the channel components of an image
  • material.ImageComponentType
    : Describes the data type of an image component
  • material.PixelInfo
    : Stores additional info about image pixels
  • material.BlurFilter
    : Describes the type of filter to use for image blurring
  • material.EdgeFilter
    : Describes how to manage pixels located out of an image
  • algo.VertexWeightStrategy
    : Describes how to calculate vertex weights
  • algo.AttributeType
    : Replace the misspelt type
    algo.AttributType
❌ REMOVED TYPES
  • algo.AttributType
    Replaced by the correctly spelt type
    algo.AttributeType
💡 TYPE CHANGE
  • material.ImageDefinition
    : Component size and count have been replaced by the pixel layout and type
💡 BEHAVIOR CHANGE
  • material.importImage Now able to manage new pixel data types, like uint16 or uint32 from TIFF, or half-float from EXR, for instance
  • material.exportImage Now applies an implicit conversion when trying to export to a format that doesn't support the current image data type
  • scene.deleteEmptyOccurrences: Now consider an occurrence with a Camera attached as not empty.
  • PLY importer is now able to import point clouds.

[2025.4.2.1] - 2025-09-19

🐛 FIXED

  • Fixed materials not exported with glTF, USD, FBX and JT exports when materials are assigned as subpart materials
  • Fixed menus displayed with transparency on Windows 11
  • Fixed
    Isolate
    behavior to match legacy behavior
  • Fixed Studio not launched after installation depending on admin rights
  • Fixed first file drag&drop blocked after first software startup
  • Fixed folding arrows in tree not refreshing correctly
  • Fixed animations not saved when saving a .pxz scene
  • Fixed
    No Tessellate
    error displayed when re-tessellating parts in some cases
  • Fixed crash when opening UV Viewer with animated models
  • Fixed
    invalid entity identifier
    error when opening UV Viewer with animated models
  • Fixed Inspector view not refreshed when adding custom properties on occurrences
  • Fixed Area selection behavior to match legacy behavior
  • Fixed incorrect update in scene statistics panel
  • Fixed Viewer background turning black when disabling some information from the statistics panel
  • Fixed incorrect rendering with the
    World Tangents
    override material
  • Fixed undo/redo failing with deleted BRep materials

📦 Asset Transformer SDK CHANGES

  • 2025.1.2.3 → 2025.4.2.1

➕ ADDED

  • Added support for Autodesk Inventor 2026, CATIA V5 V5_6R2025, Creo 12.4.0.0, NX-Unigraphics NX2506
  • Wire: Added the import of
    Selection sets
    included in *.wire files (Alias)
  • Wire: Added a new
    AliasImportSymmetries
    import preference

👾 FIXED

  • JT: Fixed export up-axis/orientation issue and metadata export
  • DWG: Fixed incorrect scale problem at import
  • glTF: Fixed
    LoadVariant
    IO preference not working
  • Revit: Fixed over-importing "Mass Floor" geometry and potential infinite loop at import
  • Creo: Fixed error importing components with flexibility
  • USD: Fixed visibility interpretation mismatch and crash with malformed UVs
  • Fixed Baking API bug when baking feature component
  • Fixed numerical precision issue in GPU Baking
  • Fixed Shininess of Standard materials incorrectly rendered in the viewer
  • Fixed retessellation of parts after singularization
  • Fixed undo/redo of instance singularization

[2025.1.1.1] - 2025-05-12

🐛 FIXED

  • Fixed materials not exported with glTF, USD, FBX and JT exports when materials are assigned as subpart materials
  • Fixed inability to run software in administrator mode without UAC
  • Fixed scene statistics not always updated correctly
  • Fixed transform gizmo displayed even with no selection
  • Fixed inability to create keyboard shortcut with some functions
  • Fixed materials selectors not always emptied after resetting a session
  • Fixed sizing issues with keyboard shortcuts window

📦 Asset Transformer SDK CHANGES

  • 2025.1.0.4 → 2025.1.2.3

🚀 FEATURES

  • GLTF: Added materials
    Alpha coverage

👾 FIXED

  • 3DXML: Fixed import yielding inconsistent hierarchy randomly
  • STEP: Fixed a memory leak during import
  • Revit: fixed misoriented faces at import
  • GLTF: Fixed PBR channels exception and variants not imported
  • DGN: Fixed potential freeze in tessellation process and missing colors
  • USD: Fixed incorrect occurrences naming at export
  • Fixed a crash while baking from UV channel 0 to UV channel 1
  • Fixed
    algo.decimateTarget
    inconsistencies
  • Fixed
    computeAABB
    to include lines

[2025.1.0.5] - 2025-03-28

➕ ADDED

  • Added
    Combine Materials in Textures
    action in the
    Optimize Mesh
    menu
  • Added an
    Ambient light
    preference for the Standard lighting mode
  • Added a spinner in the bottom taskbar indicating the app is still processing
  • Added support for the
    Windows 11
    style

🐛 FIXED

  • Fixed scripting error output shortening
  • Fixed
    Isolate
    mode not working in the
    No-Show
    view
  • Fixed the
    FitView
    not working in
    Isolate
    mode with nothing selected
  • Fixed a crash when deleting materials while
    SubpartInspector
    is visible
  • Fixed viewer not updating at the end of an in-depth selection
  • Fixed
    Select Instances
    action no longer selecting instances
  • Fixed material thumbnails being blank when Viewer is in isolate mode
  • Fixed
    Unselect
    (clear selection) keyboard shortcut not working anymore
  • Fixed a GPU memory leak when closing the app
  • Fixed
    Find in Tree
    not always focusing at the correct tree location
  • Fixed a crash when applying the rUV projection in the
    UV Projection Tool
  • Fixed
    Display Prototype Name
    setting being ignored
  • Fixed file drag&drop blocked after very first app startup
  • Fixed floating license server not found
  • Fixed move occurrences position in the tree broken
  • Fixed progress bar not showing with functions from the
    Process
    module
  • Fixed viewer not updated when parts transform changed

❌ REMOVED

  • Removed the Catia-like navigation mode
  • Removed the
    runGenericProcess
    function

📦 Asset Transformer SDK CHANGES

  • 2024.3.0.14 → 2025.1.0.4

➕ ADDED FUNCTIONS

  • algo.hasOverlappingUV Function to check if a given mesh has some overlapping UVs
  • polygonal.hasUVs: Function to check if a given mesh has some valid UV channels
  • polygonal.hasNormalizedUVs: Function to check if a given mesh has some normalized UVs
  • core.getRemainingSecondsBeforeLicenseTimeout: After the connection to a floating license server is lost, get the seconds remaining until the program quits

👾 FIXED

  • Fixed
    mergePartOccurrencesByMaterials
    ignoring subpart materials
  • Fixed
    computeAABB
    to include lines
  • Fixed Utf-8 material name encoding issue
  • GLTF: Fixed PBR channels exception and variants not imported
  • USD: Fixed incorrect occurrences naming at export
  • PARASOLID: Fixed surfaces created twice and overlapping
  • Fixed viewer's auto-clipping planes issue with 2D objects
  • Fixed a crash when calling undo on empty stack

Previous releases

[2024.1.0.44 BETA] - 2025-02-07

➕ ADDED

  • Added
    Combine Materials in Textures
    action in the
    Optimize Mesh
    menu
  • Added API functions from the removed legacy
    UI
    module (
    askYesNo
    ,
    message
    ,...) into
    Studio
    module
  • Added
    Preferences
    quick access button in the main toolbar

💡 CHANGED

  • Improved hierarchy handling performance
  • Updated scripts from the
    Sample Scripts
    directory
  • Renamed the export preference
    FbxUpAxis
    with
    UpAxis
    (affects
    FBX
    and
    JT
    export formats only)

🐛 FIXED

  • Fixed multiple crashes/bugs with material creation/deletion and the Material Editor interface
  • Fixed Material Selector becoming blank
  • Fixed transformation gizmo with multiselection now always aligned to world
  • Fixed wrong rotation value applied with multiple occurrences selected
  • Fixed manual scaling yielding incorrect result with large and small values
  • Fixed gizmo disappearing in orthographic camera mode
  • Fixed crash/freeze when manipulating the scale in
    Move Pivot Only
    mode
  • Fixed viewer freeze with large selection with show/hide
  • Fixed viewer not updating after
    Select All
  • Fixed patch lines showing in the viewer with the
    Outlines
    button disabled
  • Fixed emissive map not baked with
    ProxyMesh+Bake
    and
    DecimateTarget+Bake
  • Fixed renaming occurrences with
    Rename
    (F2) not working
  • Fixed potential crash when searching in the tree
  • Fixed occurrences paste and duplicate without instance
  • Fixed
    Collapse
    and
    Expand
    tree actions
  • Fixed crash when deleting nodes in the tree
  • Fixed crash with multiple
    core.resetSession
    in script execution
  • Fixed
    out of range
    error when modifying a subpart material
  • Fixed
    Select By Material
    failing to select parts with subpart materials
  • Fixed missing context menu actions
  • Fixed animation controls being disabled when reimporting a model
  • Fixed crash when undoing an import
  • Fixed crash when undoing any step which added a texture
  • Fixed crash caused by the Inspector constantly updating during script execution
  • Fixed crash if Material Selector was opened before
    resetSession
    is called
  • Fixed shortcuts being disabled after closing dialogs
  • Fixed license expiration dialog appearing with floating license
  • Fixed a crash when performing some undo/redo on BReps manipulations
  • Fixed a crash when using
    Manual Scale
    in
    Guided Import
  • Fixed incorrect opacity texture baking rendered black with billboard generation
  • Fixed billboard generated with abnormally large scale

❌ REMOVED

  • Removed
    Combine Meshes
    action from the
    Optimize
    menu (use
    Merge Parts By Materials
    instead)
  • Removed
    IO
    module from the API interface

📦 Asset Transformer SDK CHANGES

  • 2024.2.0.52 → 2024.3.0.14

➕ ADDED FUNCTIONS

  • scene.getChildrenCount Get the children count of an occurrence
  • scene.getFirstChild Get the first child of an occurrence
  • scene.getNextSibling Get the next adjacent child
  • core.getLicenseError Give the reason of license check failure
  • view.destroyContext Destroy the Vulkan instance
  • algo.hasOverlappingUV Check for UV overlapping

💡 BEHAVIOR CHANGE

  • scene.hide Now accepts a list of occurrences instead of a single occurrence
  • scene.show Now accepts a list of occurrences instead of a single occurrence
  • scene.inverseVisibility Now accepts a list of occurrences instead of a single occurrence
  • scene.showOnly Now accepts a list of occurrences instead of a single occurrence

❌ REMOVED FUNCTIONS

  • view.captureNextFrame
  • core.pushAnalytic
  • core.isInteractiveMode
  • core.setInteractiveMode
  • core.message
  • core.askYesNo
  • core.choose
  • core.askString

🚀 FEATURES

  • CATIA: Added filepath metadata on the occurrences at import
  • CreoView: Added new filters
    LoadHidden
    and
    LoadConstructionsAndReferences
    at import
  • SolidWorks: Added support for
    Configurations
    , now imported as
    Variants
  • Added missing features from CPU Baker to GPU Baker

👾 FIXED

  • Revit: fixed missing geometries and broken/missing faces
  • DGN: fixed crash when importing 3d curves, precision issues, missing geometries
  • GLTF: fixed exported files containing not valid data, crash at export with Draco enabled
  • STEP: fixed PMI import crash and memory leaks
  • JT: fixed import crash
  • PDF: fixed missing PDF export
  • Fixed missing transparent material at export with some formats
  • Fixed multiple issues with
    algo.explodeByMaterials
  • Fixed a crash in
    scene.mergePartOccurrences
    with vertexWeights attributes on meshes
  • Fixed incorrect NormalMap Baking on object without material
  • Fixed a crash with
    algo.decimateTarget
    when parameter processMeshIndependently=True
  • Fixed crash in
    algo.repairCAD
    when CAD loops are not attached to a face
  • Fixed a crash when overwriting an existing .pxz file
  • Fixed systematic crash with
    algo.removeOccludedGeometriesAdvanced

Known issues

  • Potential frame rate loss on laptops with Dual GPUs
  • Incomplete product documentation
  • Incomplete API Reference

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  • On this page
    • [2026.5.0.0] - 2026-08-26

      • 🐛 FIXED

      • 📦 Asset Transformer SDK CHANGES

        • 💡 CHANGED

        • 👾 FIXED

    • [2026.4.0.0] - 2026-05-22

      • 📦 Asset Transformer SDK CHANGES

        • ➕ ADDED

        • 💡 CHANGED

        • 👾 FIXED

    • [2026.1.1.1] - 2025-12-12

      • 🐛 FIXED

      • 📦 Asset Transformer SDK CHANGES

        • 👾 FIXED

        • 💡 API Changes

          • ➕ ADDED FUNCTIONS

          • ❌ REMOVED FUNCTIONS

          • ➕ ADDED TYPES

          • ❌ REMOVED TYPES

          • 💡 TYPE CHANGE

          • 💡 BEHAVIOR CHANGE

    • [2025.4.2.1] - 2025-09-19

      • 🐛 FIXED

      • 📦 Asset Transformer SDK CHANGES

        • ➕ ADDED

        • 👾 FIXED

    • [2025.1.1.1] - 2025-05-12

      • 🐛 FIXED

      • 📦 Asset Transformer SDK CHANGES

        • 🚀 FEATURES

        • 👾 FIXED

    • [2025.1.0.5] - 2025-03-28

      • ➕ ADDED

      • 🐛 FIXED

      • ❌ REMOVED

      • 📦 Asset Transformer SDK CHANGES

        • ➕ ADDED FUNCTIONS

        • 👾 FIXED

    • Previous releases

    • [2024.1.0.44 BETA] - 2025-02-07

      • ➕ ADDED

      • 💡 CHANGED

      • 🐛 FIXED

      • ❌ REMOVED

      • 📦 Asset Transformer SDK CHANGES

        • ➕ ADDED FUNCTIONS

        • 💡 BEHAVIOR CHANGE

        • ❌ REMOVED FUNCTIONS

        • 🚀 FEATURES

        • 👾 FIXED

      • Known issues