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  1. Asset Transformer Studio
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Glossary

Definitions of key terms used in Asset Transformer Studio
Read time 3 minutes
Last updated 9 hours ago

Item

Description

EntityAn entity is the base object in the API. All objects manipulated are derived from Entity (a part, a material, a texture… is an entity).

See Scripting With the Python API.
Product structure (tree)The Product Structure designates the scene tree, or scene hierarchy.
Tree levelThe tree level (used in functions Merge Final Level and Merge By Tree Level) designates the level at which an occurrence is positioned in the Product Structure. The
Root
node is Level 0.

Tree level
Final levelIn Asset Transformer Studio, a final level (used in function Merge Final Level) designates an
Assembly
node whose children are exclusively part occurrences.

Final level
NodeA node is a single element of the Product Structure, more commonly called an occurrence.
OccurrenceAn occurrence is the fundamental object of a scene's Product Structure, similar to the GameObject concept in Unity. Each node of the Tree is an occurrence.

See About the Product Structure (Tree).
Part occurrenceAn occurrence with a part component is a part occurrence, more commonly called part. Basically, a part is any object containing geometry that can be selected individually in a scene.

See Occurrence Types.
PartA part commonly designates a part occurrence. It can also designate a part component in the Python API.
AssemblyAn occurrence with no part component, and having other occurrences as children, is called an
Assembly
occurrence, or assembly.

See Occurrence Types.
InstanceAn instance is an occurrence that is duplicated multiple times across a scene. In Asset Transformer Studio, instantiation is managed through a concept called prototype.

See About Instances & Prototypes.
ComponentAn occurrence can receive components to modulate its behavior (just like in Unity).

See Occurrence Components.
PrototypeA prototype is an occurrence that can be referenced by other occurrences, allowing to create instantiation behavior. Occurrences pointing to a prototype are instances.

See About Instances & Prototypes.
EmptyThe term empty (used for example in the function Delete Empty Occurrences) is associated with an occurrence containing no geometry (no part component or a part component containing no geometry), no light (no Light component) and having no children.
MetadataMetadata is non-geometric data that can be carried by a Product Structure occurrence, which was added by engineering for multiple possible reasons: design information, manufacturing information, logistic information…
GeometryA geometry is a collection of shapes. It can either be a CAD geometry (BRep shapes) or a Mesh geometry (Tessellated shapes).

See About 3D Models Types.
BRepBRep is the kind of geometry retrieved when importing a native CAD file. It is also called CAD geometry or precise geometry.

See definition on Wikipedia.
BRep shapeIn Asset Transformer Studio, a BRep shape contains BRep geometrical information like surfaces (or volumes), curves and points (themselves defined by faces, edges and vertices).
PatchA patch is a CAD face or surface limited by spline curves.
Patch boundaryA patch boundary (or patch border) is a non-discontinuous patch border or edge.

Patch boundary
MeshSee definition on Wikipedia.
Connected meshA connected mesh is a separate mesh element within a Part. Think about 2 cubes merged together in one Part: each separate cube is a connected mesh.
TessellationTessellation is the method used to represent 3D objects as a collection of triangles or other polygons. The more triangles used to represent a surface, the more realistic the rendering, but the more computation is required.

See About Tessellation.
Tessellated shapeA tessellated shape can contain meshes, free edges (a collection of connected free edges define a polyline, or curve) and free vertices.
Bounding box (BBox)See definition on Wikipedia.
Axis-aligned bounding box (AABB)See definition on Wikipedia.
Oriented bounding box (OBB)See definition on Wikipedia.
Minimum bounding box (MBB)See definition on Wikipedia.

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