Occurrence Components
The components that can be attached to occurrences in Asset Transformer Studio
Read time 2 minutesLast updated 9 hours ago

An occurrence can receive to modulate its behavior (just like in Unity).
componentsAn occurrence is by default an empty node that does not contain any geometry. It does not accomplish much by itself, but it acts as a container for , which implement the real functionality.
componentsAccessing components
The components of the selected occurrence can be visualized in the Inspector panel, in a dedicated widget called (below the widget).
Occurrence ComponentsOccurrence PropertiesThis widget lists one foldable row per component ( row, row, etc.).
PartLightComponent types
There are multiple component types, and an occurrence can own a maximum of one of each component type.
Component type | Description |
|---|---|
| Part | A Part component contains geometry information (CAD, mesh, lines, UVs…). ![]() |
| PMI | An occurrence can have a |
| Light | An occurrence with a Light component stores a light object, which can be used to modify the lighting of the scene. Available light objects are: |
| Metadata | An occurrence can have a Metadata component that stores Metadata information, which is a list of basic key/value pairs, called metadata properties, retrieved when importing a file. ![]() |
| Variant | An occurrence can have a Variant component, which links the occurrence to the variants that use this occurrence. See also Variants and PMI. |
| Animation | An occurrence can have an Animation component, which stores the position information in time of this occurrence for a given animation clip. See also About Animation. |
| Joint | An occurrence can have a Joint component, which links animation attributes stored in a mesh with a Joint from a skeleton. See also About Animation. |

