Documentation

​
​

Development

User Acquisition

Monetization

Industry

Asset Transformer Studio

2026.5.0

Supported
​

User Manual

Python API

Changelog

Asset Transformer Studio

2026.5.0

Supported
​

​
​
Get started
  • About Asset Transformer Studio
  • Getting started
  • Additional Resources
User Interface
  • Overview
  • Menu Bar
    • File Menu
    • Edit Menu
    • Create Menu
    • Selection Menu
    • Scene Menu
    • Materials Menu
    • CAD Menu
    • Mesh Menu
      • Repair Mesh
      • Remove Z-fighting
      • Vertex Offset
    • Optimize Mesh Menu
    • Point Cloud Menu
    • UVs Menu
    • Window Menu
    • Plugins Menu
    • Help Menu
  • Toolbars
  • Window
  • Customizing the User Interface
Data Preparation Fundamentals
  • Overview
  • General Information
  • Typical Data Preparation Workflow
  • About 3D Models Types
  • About the Product Structure (Tree)
  • About Occurrences
  • About Instances & Prototypes
  • About Face and Vertex Normals
  • About UVs
  • About Tessellation
  • About Decimation
  • About Animation
  • Glossary
Working With Asset Transformer Studio
  • Overview
  • Videos and Tutorials
  • Supported File Formats
  • Importing Files
  • Exporting Files
  • Scripting With the Python API
  • Interrupting a Process
  • Plugins
  • Errors in Asset Transformer Studio
Python API Reference
  • Overview
Changelog
  • Changelog
  1. Asset Transformer Studio
  2. User Interface
  3. Menu Bar
  4. Mesh Menu

Remove Z-fighting

How to remove Z-fighting (surface overlapping) in Asset Transformer Studio
Read time 1 minute
Last updated 10 hours ago

Remove Z-fighting
Asset Transformer Studio includes a function to help remove Z-fighting (surfaces overlapping).
Note
Find information about Reasons for Z-fighting.
The Remove Z-fighting function is a semi-automatic process, which requires selecting meshes that show Z-fighting first, before running the function on the selection to remove this visual artifact.
Selected surfaces are automatically and slightly shrunk (mesh vertices are negatively offset by a value calculated automatically), to remove the overlapping.

How To

  1. Select one of the meshes whose surfaces are overlapping with other meshes (the one that will be shrunk, thus disappearing behind the other overlapping meshes).
  2. From the Mesh menu, choose
    Remove Z-fighting
    .
Note
Add a shortcut to this function to quickly remove all overlapping surfaces one after the other.

Copyright © 2026 Unity Technologies
LegalPrivacy PolicyCookiesDocumentation Terms of UseDo Not Sell or Share My Personal InformationYour Privacy Choices (Cookie Settings)

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.

  • On this page
    • How To