Unity Gaming Services is an end-to-end platform that is designed to help you build, engage, and grow your game.#
Take your game to the next level without having to worry about maintaining or scaling your back-end infrastructure. UGS simplifies many game development tasks and challenges. Examples include:
Add multiplayer and social features to your game.
Use server-side game logic to ensure a level playing field.
Enable your players to access their game data across various gaming platforms.
Run A/B tests and measure gameplay data from various services to inform design decisions.
Deliver fresh content without updating your app.
Run scheduled events and provide varied content to your game during those events.
Engage players with fun, progressive reward and loyalty systems.
Apps typically need to know the identity of a user to provide a variety of features and services to both game developers and players to ensure security, consistency, and safety with every interaction. Unity Authentication provides anonymous and platform-specific authentication solutions for supported platforms, including mobile and Windows.
A modern game requires a lot of components in order to be successful, for example an in-game economy, storage for player data and dynamic settings configuration. Using Unity's Cloud Code to write stateless server-side code on a fully managed infrastructure, you can primarily focus on developing your game logic. Because your code runs in a secure sandbox, you can protect your game logic from reverse engineering. You can instantly deploy code to live games without rolling out a client update that would require users to update their installs.
Cloud Content Delivery (CCD) is a managed cloud service that hosts and delivers content to your application’s users worldwide without having to reinstall a new version of the application. The service is fully integrated into the Unity development platform, saving you months of building and maintaining your own similar service. CCD is most valuable for content-rich, live games or applications that require content updates on a regular basis.
You can use Unity's Cloud Save service to save persistent player data (such as game progress) from a game into the cloud, making it independent of device. Since it's cloud-based, the player data is accessible anywhere and across devices, mitigating data loss when a player changes devices or re-installs a game.
Remote Config is a cloud service that you can use to tune your game design without deploying new versions of your application. It consists of a set of namespaced Key-Value parameters, and you can optionally define a set of values that override or add to these parameters.
Important: All Unity DevOps documentation has been migrated to a new location: docs.unity.com/devops.
Service
Description
Build Automation
Unity Build Automation is a continuous integration solution that automatically creates multi-platform builds in the Cloud in minutes. You can point Build Automation toward your version control system to automate new builds, catch problems earlier, and iterate on your builds more efficiently. Build Automation supports most popular version control systems and can build for multiple platforms simultaneously, including iOS.
UVCS is a version control to help teams focus on delivering work, one task at a time. Collaborate more efficiently with a performant, easy-to-use version control system made for programmers, artists, and designers.
Multiplay Hosting is a dedicated hosting service that removes the complexity of running and operating multiplayer infrastructure at scale, so your development team can focus on creating engaging player experiences.
Matchmaker is part of Unity's growing suite of multiplayer services that are designed to help you create and operate multiplayer games no matter what engine you're using.
Unity Analytics provides an end-to-end data and analysis solution designed to support your entire studio. Analytics lets studios easily understand game performance and player behaviors.
Set up Game Overrides using Analytics data so other Unity services can target an Audience with personalized in-game behavior. The Audience feature compares a player’s profile against set criteria to see if they fit into the defined Audience.
Push Notifications is a feature you can use to schedule rich push messages to a selection of chosen players. Use Push Notifications to tell players about things that are happening in their game from outside the game. You can measure how many players have opened them and then started your game as a result.
Unity Moderation makes toxicity management accessible, impactful, and insightful by providing you with the tools you need to grow and maintain healthy communities within your games.
Voice and Text Chat provides voice and text chat communications technology that you can integrate and scale into games of all sizes. Voice and Text Chat is engine-agnostic and works with all major platforms, including Xbox®, PlayStation®, Windows, Nintendo Switch™, Android, and iOS. Additional features, such as text-to-speech, speech-to-text, and server-side recording, can help to combat player toxicity and make gaming accessible to everyone.
Cloud Diagnostics is a suite of cloud-enabled tools that help collect and identify possible issues in your Unity-built game. Collect crash and exception reports as well as user feedback so you can better diagnose issues and ensure a smooth gameplay experience.
Unity’s Economy service provides you with an easy way to create, manage and publish an economy system to be used in your game. Manage your game economy from a centralized dashboard that governs the management and publication of your game’s resources, and also allows you to add custom data.