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LiveOps

LiveOps

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LiveOps overview
  • Overview
LiveOps services
  • In-App Purchases
  • Analytics
  • Authentication
  • Cloud Code
  • Cloud Content Delivery
  • Cloud Diagnostics
  • Cloud Save
  • Economy
  • Game Overrides
  • Leaderboards
  • Push Notifications
  • Remote Config
  • Triggers

LiveOps

Keep players engaged and games thriving with an ecosystem of simple and scalable solutions.
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Last updated 5 months ago

LiveOps services

Integrate LiveOps services to boost engagement, improve iteration speed, and gain insights into your games and players.
In-App Purchases
Configure and sell products in your app, including consumable items, non-consumable entitlements, and subscriptions, across stores.
Analytics
Understand game performance and player behaviors to build more engaging gameplay experiences.
Authentication
Authenticate your players with anonymous, platform-specific, or custom sign-in solutions.
Cloud Code
Write and run your game logic in the cloud as serverless functions and interact with other backend services.
Cloud Content Delivery
Build and release game updates with powerful asset management and content delivery via the cloud.
Cloud Diagnostics
Use real-time error monitoring to rapidly resolve the bugs impacting your game’s stability.
Cloud Save
Track and store player data such as game progress, abilities, and statistics to the cloud, independent of devices.
Economy
Build a customized in-game economy and offer your players seamless purchases, currency conversion, and inventory management.
Game Overrides
Create personalized in-game player experiences and configuration changes safely, with guardrails in place.
Leaderboards
Let players compare their performance to boost engagement and competition with customizable real-time leaderboards.
Push Notifications
Send messages to targeted players when they aren’t active in your game.
Remote Config
Launch new features, test functionality, or make modifications without requiring app updates or code changes.
Triggers
Automate server-side actions in response to UGS events or on a schedule, without client requests.

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