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Triggers

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Triggers

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Get started
  • Overview
  • Get started
  • Set up triggers example workflow
  • Authentication
Set up events
  • Understand and manage events
  • Schedule events
Define triggers
  • Define triggers
Configure actions
  • Use Cloud Code
  • Use webhooks
Manage and monitor
  • Use the dead letter queue (DLQ)
  • Limits
  • Failure handling
Examples and reference
  • Use case samples

Triggers

Automate server-side actions at set moments in time or as the result of server events from Unity Gaming Services.
Read time 1 minute
Last updated 12 days ago

Triggers enable the automation of server-side actions at a set moment in time or as the result of another server event from Unity Gaming Services (UGS). When an event fires, a trigger can run a Cloud Code script or module, or send an HTTP request to an external URL (a webhook action), without the need for a client to make a request to the server.
Get started
Automate server-side actions at set moments in time or as the result of server events from Unity Gaming Services (UGS).
Set up triggers example workflow
Follow this workflow to set up Triggers and automate rewarding top players from Leaderboards.
Authentication
Authenticate Triggers Admin API requests using Service Account credentials.
Use Cloud Code
Understand how you can use Cloud Code modules or scripts with the Triggers service.
Use webhooks
Learn how webhook actions send event payloads to an external URL when a trigger fires.
Understand and manage events
Understand how events work with the Triggers service, which events are supported, and how to debug and monitor events.
Schedule events
Create and manage schedule configurations with the Unity Dashboard, the REST API, or the Unity Gaming Services (UGS) command line.
Define triggers
Understand trigger structure and filtering so that you can define your triggers through several different interfaces.
Limits
Understand the limits and constraints for Triggers configuration and execution.
Failure handling
Learn how Triggers handles errors and retries failed Cloud Code invocations.
Use the dead letter queue (DLQ)
View, filter, replay, and discard failed events in the dead letter queue (DLQ) using the Unity Dashboard, the CLI, or the REST API.
Use case samples
Explore different ways to use triggers in combination with other Unity Gaming Services.
Triggers APIs
Reference the Triggers and Scheduler Admin API documentation.

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