Understand and manage events
Learn how events work with the Triggers service, which events are supported, and how to debug and monitor events.
Read time 1 minuteLast updated 3 hours ago
Events are the foundation of Triggers. They signal a change in state that has occurred in your game or services, and they trigger your configured logic to execute. Understand the event system, explore supported UGS events, and learn how to debug and monitor your triggers.