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Triggers

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Get started
  • Overview
  • Get started
  • Set up triggers example workflow
  • Authentication
Set up events
  • Understand and manage events
  • Schedule events
Define triggers
  • Define triggers
Configure actions
  • Use Cloud Code
  • Use webhooks
Manage and monitor
  • Use the dead letter queue (DLQ)
  • Limits
  • Failure handling
Examples and reference
  • Use case samples
    • Reward top players at end of season
    • Initialize newly signed-up players
    • Wish players a happy new year
    • Send a push message to player with beaten score
    • Announce a level up to all players in joined lobbies
    • Tune game difficulty level for individual players
    • Notify a Discord channel when players sign up
  1. Triggers

Triggers use case samples

Explore different ways to use triggers in combination with other Unity Gaming Services.
Read time 1 minute
Last updated 5 months ago

You can use this set of samples to use Triggers to automate functionality from other services such as Authentication, Cloud Save, Leaderboards, and Economy.
Note
For more advanced sample projects, you can refer to the UGS use cases sample project.
Reward top players with in-game currency at the end of season
Reward your top players with in-game currency at the end of a season. Uses Leaderboards and Economy.
Initialize newly signed-up players with default configuration values
Initialize newly signed-up players with default configuration values. Uses Authentication and Cloud Save.
Send a push message to the player whose score was beaten
Send a push message to notify a player when their score is beaten on a leaderboard. Uses Leaderboards.
Announce a level up to all players in joined lobbies
Announce a level up to all players in joined lobbies. Uses Cloud Save and Lobby.
Tune game difficulty level for individual player
Dynamically adjust game difficulty for individual players based on their performance. Uses Cloud Save, Leaderboards, and Authentication.
Wish players a happy new year
Send a happy new year message to all players using scheduled events.
Notify a Discord channel when players sign up
Post messages to a Discord channel using a webhook trigger when players sign up with Authentication.

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