Manage the dead letter queue
View, filter, replay, and discard failed events in the dead letter queue (DLQ) using the Unity Dashboard, the CLI, or the REST API.
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The Unity Dashboard and the Unity Gaming Services CLI give you several ways to work with the dead letter queue (DLQ). The DLQ holds events that failed delivery after all retries were exhausted (for example failed webhook requests or failed Cloud Code runs). You can list events, inspect them, replay them to retry delivery, or discard them. This section walks you through the following options:
For background on when events enter the DLQ and what each status means, refer to Dead letter queue. For capacity and retention, refer to Limits.