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Triggers

Triggers Admin API

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Get started
  • Overview
  • Get started
  • Set up triggers example workflow
  • Authentication
Set up events
  • Understand and manage events
  • Schedule events
    • Schedule events with the Unity Dashboard
    • Schedule events with the CLI
    • Schedule events with the REST API
    • Manage your schedules
Define triggers
  • Define triggers
Configure actions
  • Use Cloud Code
  • Use webhooks
Manage and monitor
  • Use the dead letter queue (DLQ)
  • Limits
  • Failure handling
Examples and reference
  • Use case samples
  1. Triggers

Schedule events

Create and manage schedule configurations with the Unity Dashboard, the REST API, or the Unity Gaming Services (UGS) command line.
Read time 1 minute
Last updated 12 days ago

Schedule events for the Triggers service at specific times or on recurring schedules. Use the Scheduler service to automate time-based actions like seasonal rewards, announcements, or routine maintenance tasks.
This information covers schedules that fire at moments you define in advance for a whole environment. To run logic a set time after a specific player interaction, such as a turn timer, a cooldown, or offline progression, use timers instead. Refer to Timers in Stateful Cloud Code.
Schedule events with the Unity Dashboard
Create scheduled events that fire once, on a recurring cadence, or on a fixed interval using the graphical interface of the Unity Dashboard.
Schedule events with the CLI
Create schedule configurations from the command line using the Unity Gaming Services command-line interface.
Schedule events with the REST API
Create schedule configurations that emit events at set or recurring moments using the REST API.
Manage your schedules
View, inspect, and delete schedules in the Unity Dashboard, regardless of which method you used to create the schedule.

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