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Build Automation

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Build Automation
  • Overview
  • Get started with Build Automation
  • Build Automation Glossary
  • Build configuration
  • Advanced build configuration
  • Run builds
  • Build results
  • Optimize build speed
  • Manage artifact retention rules
  • Manage concurrent builds
  • Sign build artifacts
  • Build Automation integrations
  • Build Automation API
  • Build Automation Editor Package
  • Reference

Unity Build Automation

Use Unity Build Automation and its continuous integration features for multiplatform builds.
Read time 2 minutes
Last updated 2 months ago

Unity Build Automation is a continuous integration service that automatically creates multiplatform builds in the Cloud. You can point Build Automation toward your version control system to:
  • Automate new builds
  • Build faster
  • Catch problems earlier
  • Iterate on your builds more efficiently with agility
Build Automation supports most popular version control systems and builds for multiple platforms simultaneously, including iOS.
You can access Unity Build Automation through the Unity Dashboard.

Key concepts

Continuous integration

Build Automation provides continuous integration by automatically building your project whenever changes are detected in the configured version control system.
By compiling your project whenever a change is committed, Build Automation gives you the most accurate idea of when and where errors occur and ensures you always have a build of your game based on the last working commit.
To enable automated build generation, set the Auto-build toggle to Yes in Build Automation > Configurations > Basic Info settings.

How automated build generation works

Build Automation connects to either Unity Version Control or your source control system and monitors that system for changes to your project. When it detects changes to your project, Build Automation downloads and builds your project for your target platforms. When the builds are complete, Build Automation notifies you of the results and links to download, share, and install the builds. If there are errors, Build automation informs you immediately so you can quickly fix them, commit the changes, and trigger new builds.
You can integrate different software for notifications such as Slack, Discord, and Jira. For more information, refer to integrations.

Source Control

Source Control is a system for managing file changes. You can use Build Automation in conjunction with most version control tools, including UVCS, Perforce, and Git. Refer to Connect Your Version Control System.

Unity Versions

In alignment with Unity's platform-wide support policy, the Unity Build Automation team only answers support tickets for supported LTS releases and the latest Unity 6 update. For more information on Unity's support policy for Editor releases, refer to LTS releases.
For a list of Unity versions supported by Unity Build Automation, refer to Supported Unity Versions.

Supported Platforms

Build Automation supports a wide range of platforms, which enables you to build projects for multiple targets. Unity Build Automation supports the following platforms and operating systems:
  • Desktop
    • Windows
    • macOS
    • Universal Windows Platform (UWP)
    • Linux
  • Mobile
    • iOS
    • Android
    Note
    Refer to the available versions for Xcode and Android.
  • Extended Reality (XR)
    • ARKit
    • ARCore
    • Microsoft HoloLens
    • Oculus
  • Consoles
    • Xbox One (via UWP)
    • Xbox Series X|S
    • PlayStation®5
  • WebGL

Additional resources

  • Getting started with Build Automation in Unity

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  • On this page
    • Key concepts

      • Continuous integration

      • How automated build generation works

      • Source Control

    • Unity Versions

    • Supported Platforms

    • Additional resources


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