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Build Automation

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Build Automation
  • Overview
  • Get started with Build Automation
  • Build Automation Glossary
  • Build configuration
  • Advanced build configuration
  • Run builds
    • Run builds manually
    • Run builds automatically
    • Upload local builds
  • Build results
  • Optimize build speed
  • Manage artifact retention rules
  • Manage consumption costs
  • Sign build artifacts
  • Build Automation integrations
  • Build Automation API
  • Build Automation Editor Package
  • Reference
  1. Unity Build Automation

Run builds

Run builds manually or automatically, and upload your local builds.
Read time 1 minute
Last updated 10 months ago

Run builds to compile and package your game or application into a format that can be tested, shared, or released on a target platform. This process ensures that all project files, assets, and code are correctly assembled and optimized for the intended device or environment.
Run builds manually
Manually trigger builds for individual configurations or groups in Unity Build Automation.
Run builds automatically
Set up automatic builds in Unity Build Automation for continuous integration and scheduled workflows.
Upload local builds
Follow this workflow to upload local builds to Unity Cloud storage using Unity Build Automation.

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