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Friends

Friends

Welcome to Friends

Explore the Friends service for managing player relationships and connections.
Read time 2 minutesLast updated 15 hours ago

The Friends service allows you to boost player engagement by providing players with a social system that works well with other Unity services. With Friends, your players can: Environments are logical partitions of Unity Game Services that contain data associated with your project. You can set the target environment in the Unity Dashboard and your initialization scripts. The Friends API uses JSON Web Token (JWT) authentication. The Authentication SDK supports Anonymous authentication and Platform-specific authentication.

Understanding Friends

The Friends service manages relationships of different types. In general, most user relationships don’t change often; however, there are updates users often want to know about as soon as possible. To increase efficiency, the Friends SDK fetches all a user’s relationships one time at startup, then keeps the list up-to-date using push notifications. The SDK sends change notifications as soon as the changes occur. User relationship changes that trigger a push notification include: The Friends service treats all relationships the same. You can use the various properties of each relationship to decide how to treat that relationship. Each relationship has one or more members (players), each of which might have extra properties that identify that member’s role in the relationship. For example, a
FRIEND_REQUEST
relationship always has two members:
  1. A member with a
    SOURCE
    role (the sender).
  2. A member with a
    TARGET
    role (the receiver).
However, the member's role changes to
NONE
when a
FRIEND_REQUEST
relationship changes to a
FRIEND
relationship.
The SDK provides some wrapper APIs for specific operations to increase the service’s usability. For example, when you call the
SendFriendRequestAsync
method, it calls the
CreateRelationship
API and creates a new
FRIEND_REQUEST
relationship with the target user.
If there’s already a
FRIEND_REQUEST
relationship from the target user, it creates a new
FRIEND
relationship. Depending on the state,
SendFriendRequestAsync
can result in a
FRIEND_REQUEST
or a new
FRIEND
relationship.