Enable speech-to-text transcription
Enable automatic transcription of voice communications in channels using speech-to-text technology.
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To enable speech-to-text transcription in a channel, call IChannelSession::BeginSetChannelTranscription() from a connected channel session with a value of true and an access token that is generated with a vxa claim.
trxnFor more information, refer to the Access Token Developer Guide.
To determine when an Unreal channel is fully connected, bind a callback handler for events and wait for when the channel session's overall connection State moves to the Connected state.
EventChannelStateChangedTo check if speech-to-text transcription is enabled for a channel session, use .
IChannelSession::IsSessionBeingTranscribed()