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Vivox Unreal SDK

Vivox Unreal SDK

Audio transcription language support

Review which languages are supported for audio transcription.
읽는 시간 1분최근 업데이트: 2달 전

참고
Speech-to-text audio transcription is in limited early release and must be enabled by Vivox. For pricing information and to enable this service for your organization, contact your sales representative.
We use Google Cloud Speech-To-Text as our service provider for audio transcription. For a list of supported speech-to-text languages, see the Google Cloud documentation on speech-to-text language support. You can specify a language for speech-to-text transcription as part of an
AccountId
. If the integrating application does not specify a language, then US English ("en-US") is used by default.
The first user to join a given channel with this optional attribute defined sets it for all speech-to-text transcriptions in that channel. To select up to three language identifiers in order of preference, supply the optional argument TArray<FString> spokenLanguages to the
AccountId
constructor.

Audio transcription language support • Vivox Unreal SDK • Unity Docs