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Vivox Unreal SDK

Vivox Unreal SDK

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Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
      • Channel management
      • Channel name criteria
      • Channel types
      • Positional channels
      • Channel identifiers for large scale games
      • Participant events
      • Join a channel
      • Leave a channel
      • Channel webhooks
      • Audio injection
      • Automatic connection recovery
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation
  2. Channels

Channel types

Learn about the different types of Vivox channels available.
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Vivox uses the following types of channels:
  • Echo channels
  • Non-positional channels
  • Positional channels
The channel type is indicated by the character in the middle of a given channel's SIP address. For more information, refer to Channel URI structure.
참고
When working with both positional and non-positional channels, join the positional channel first, followed by the non-positional channels.

Echo channels

Echo channels include an -e- in their SIP address, which is displayed in the following example:
sip:confctl-e-issuer.channel-name@domain.vivox.com
Developers can use these channels to give users a place to test their microphones, or as a general way to test connectivity to the Vivox voice servers.

Non-positional channels

Non-positional channels, also referred to as 2D channels, include a -g- in their SIP address, which is displayed in the following example:
sip:confctl-g-issuer.channel-name@domain.vivox.com
Developers can use these channels to allow for level-wide audio and text channels that players can connect to.
Examples of scenarios where non-positional channels are often used include teams and squads in first-person shooters, and party chat in MMOs.
Non-positional channels are typically the most used channel types in a Vivox implementation.

Positional channels

Positional channels, also referred to as 3D channels, include a -d- in their SIP address, which is displayed in the following example:
sip:confctl-d-issuer.channel-name@domain.vivox.com
Developers can use these channels to provide voice chat that is a part of a world, with player voices attenuating and panning to make it seem like they're speaking from where they are positioned in the game world.
Note: You can join only one positional channel at a time.
You can parametrize positional channels with certain values that change how the positioning of the player affects their voice. For more information, see Positional channel properties.

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  • 보고 있는 페이지
    • Echo channels

    • Non-positional channels

    • Positional channels


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