Leave a channel
How to remove a player from a Vivox channel and disconnect from communication.
읽는 시간 1분최근 업데이트: 7달 전
When the game wants to remove a user from a channel, the game sends an message to the Vivox SDK. This object remains in the user’s list.
IChannelSession::DisconnectILoginSession.ChannelSessionsOptionally, you can use the method to remove the disconnected channel object from the list; it is safe to do so immediately after disconnecting.
ILoginSession::DeleteChannelSession-
If the session is completely disconnected, the object is immediately removed from the list.
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If the session is still in the process of disconnecting, the object is removed when the disconnection process is complete.
The following code displays an example of how to perform this operation:
/* . . . */// ChannelIdToLeave is the ChannelId of the channel that is being disconnected fromMyLoginSession.GetChannelSession(ChannelIdToLeave).Disconnect();// Optionally remove disconnected channel session from list of user’s channel sessionsMyLoginSession.DeleteChannelSession(ChannelIdToLeave);/* . . . */