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Vivox Unreal SDK

Vivox Unreal SDK

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Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
      • Channel management
      • Channel name criteria
      • Channel types
      • Positional channels
      • Channel identifiers for large scale games
      • Participant events
      • Join a channel
        • Request capture device access
        • Initiate a channel join
      • Leave a channel
      • Channel webhooks
      • Audio injection
      • Automatic connection recovery
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation
  2. Channels

Join a channel

Follow this workflow to join a Vivox channel and enable voice or text communication.
읽는 시간 1분
최근 업데이트: 8달 전

To join a channel, use the IChannelSession::BeginConnect() method on an IChannelSession that you create by using a game-selected identifier for the channel and a channel type.
참고
Before joining a Vivox voice channel on desktop or mobile, developers must check the permissions for the capture device at runtime.
Joining a channel requires an access token.
For more information, refer to the Access Token Developer Guide.
When joining a channel, the game can choose whether to join with audio capability, which enables the player to participate in group audio, and whether to join text capability, which enables the player to participate in group text. This is set with the
connectAudio
and
connectText
arguments to
BeginConnect()
, respectively. You can add or drop these capabilities without having to leave or rejoin the channel by calling IChannelSession::BeginSetAudioConnected() or IChannelSession::BeginSetTextConnected().
You can also set the argument
switchTransmission
to
true
to automatically switch audio transmission into only the new channel when connected. This overrides and changes the TransmissionMode that is set in ILoginSession. You can manage channel transmission at any time by using ILoginSession::SetTransmissionMode().
참고
A user can join a maximum of 10 non-positional channels at a time. Attempts to join a channel beyond that limit fail with a
VxXmppServerErrorServiceUnavailable (20502)
error.
참고
Channels have a maximum occupancy of 200 participants. Attempts to join a channel that has reached 200 participants will fail with a
VxXmppServerErrorServiceUnavailable (20502)
error.

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