WakeUp()
Forces a rigidbody to wake up.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public void WakeUp()
Remarks
For more information about Rigidbody sleeping, refer to the Rigidbody overview.
Examples
using UnityEngine;public class ExampleScript : MonoBehaviour{ private float fallTime; private Rigidbody rbGO; private bool sleeping; void Start() { rbGO = gameObject.AddComponent<Rigidbody>(); rbGO.mass = 10.0f; Physics.gravity = new Vector3(0, -2.0f, 0); sleeping = false; fallTime = 0.0f; } void Update() { if (fallTime > 1.0f) { if (sleeping) { rbGO.WakeUp(); Debug.Log("wakeup"); } else { rbGO.Sleep(); Debug.Log("sleep"); } sleeping = !sleeping; fallTime = 0.0f; } fallTime += Time.deltaTime; }}