GetPointVelocity(Vector3)
The velocity of the rigidbody at the point worldPoint in global space.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public Vector3 GetPointVelocity(Vector3 worldPoint)
Parameters
Returns
Type | Description |
|---|---|
| Vector3 |
Remarks
GetPointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } // Get the velocity of a wheel, specified by its position in local space. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetPointVelocity(transform.TransformPoint(localWheelPos)); }}