AddRelativeForce
Adds a force to the rigidbody relative to its coordinate system.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
AddRelativeForce(Vector3, ForceMode)
Adds a force to the rigidbody relative to its coordinate system.
public void AddRelativeForce(Vector3 force, ForceMode mode)
Parameters
Remarks
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeForce has no effect.
Wakes up the Rigidbody by default. If the force size is zero then the Rigidbody will not be woken up.
For more information on how ForceMode affects velocity, see Rigidbody.AddForce.
Examples
using UnityEngine;using System.Collections; // Add a thrust force to push an object in its current forward // direction (to simulate a rocket motor, say).public class ExampleClass : MonoBehaviour{ public float thrust; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void FixedUpdate() { rb.AddRelativeForce(Vector3.forward * thrust); }}
AddRelativeForce(float, float, float, ForceMode)
Adds a force to the rigidbody relative to its coordinate system.
public void AddRelativeForce(float x, float y, float z, ForceMode mode)
Parameters
Remarks
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeForce has no effect.
Wakes up the Rigidbody by default. If the force size is zero then the Rigidbody will not be woken up.