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Unity Engine


GetRelativePointVelocity(Vector3)

The velocity relative to the rigidbody at the point relativePoint.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Vector3 GetRelativePointVelocity(Vector3 relativePoint)

Parameters

relativePoint

Returns

Type

Description

Vector3

Remarks

GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } // Get the velocity of a wheel, specified by its position in local space. // This method assumes that the wheel is a child of the Rigidbody, or that the wheel translates relative to the Rigidbody. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetRelativePointVelocity(localWheelPos); }}