GetRelativePointVelocity(Vector3)
The velocity relative to the rigidbody at the point relativePoint.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public Vector3 GetRelativePointVelocity(Vector3 relativePoint)
Parameters
Returns
Type | Description |
|---|---|
| Vector3 |
Remarks
GetRelativePointVelocity will take the angularVelocity of the rigidbody into account when calculating the velocity.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } // Get the velocity of a wheel, specified by its position in local space. // This method assumes that the wheel is a child of the Rigidbody, or that the wheel translates relative to the Rigidbody. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetRelativePointVelocity(localWheelPos); }}