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Unity Engine


SweepTestAll(Vector3, float, QueryTriggerInteraction)

Like Rigidbody.SweepTest, but returns all hits.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public RaycastHit[] SweepTestAll(Vector3 direction, float maxDistance, QueryTriggerInteraction queryTriggerInteraction)

Parameters

direction

The direction into which to sweep the rigidbody.

maxDistance

The length of the sweep.

queryTriggerInteraction

Specifies whether this query should hit Triggers.

Returns

Type

Description

RaycastHit[]An array of all colliders hit in the sweep.

Remarks

The sweep may return multiple hits against the same collider if more then one of the rigidbody's attached colliders would hit it.
Note that this function only works when a primitive collider type (sphere, cube or capsule) or a convex mesh is attached to the rigidbody object - concave mesh colliders will not work, although they can be detected in the Scene by the sweep.
This function can only return up to 128 hits.