AddRelativeTorque
Adds a torque to the rigidbody relative to its coordinate system.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
AddRelativeTorque(Vector3, ForceMode)
Adds a torque to the rigidbody relative to its coordinate system.
public void AddRelativeTorque(Vector3 torque, ForceMode mode)
Parameters
Remarks
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeTorque has no effect.
Wakes up the Rigidbody by default. If the torque size is zero then the Rigidbody will not be woken up.
For more information on how ForceMode affects angular velocity, see Rigidbody.AddTorque.
Additional Resources: Rigidbody.AddTorque, Rigidbody.AddRelativeForce
Examples
// Rotate an object around its Y (upward) axis in response to // left/right controls.using UnityEngine;using UnityEngine.InputSystem;public class ExampleClass : MonoBehaviour{ private float torque = 4; private Rigidbody rb; void Awake() { rb = GetComponent<Rigidbody>(); } void FixedUpdate() { float turnInput = Keyboard.current.spaceKey.isPressed ? 1f : 0f; rb.AddRelativeTorque(Vector3.up * torque * turnInput); }}
AddRelativeTorque(float, float, float, ForceMode)
Adds a torque to the rigidbody relative to its coordinate system.
public void AddRelativeTorque(float x, float y, float z, ForceMode mode)
Parameters
Remarks
Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeTorque has no effect.
Wakes up the Rigidbody by default. If the torque size is zero then the Rigidbody will not be woken up.