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Unity Engine


GetAccumulatedTorque(float)

Returns the torque that the Rigidbody has accumulated before the simulation step.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Vector3 GetAccumulatedTorque(float step)

Parameters

step

The timestep of the next physics simulation.

Returns

Type

Description

Vector3Accumulated torque expressed in ForceMode.Force.

Remarks

The accumulated torque is reset during each physics simulation step.
In this example, the angular velocity of the Rigidbody is 0.

Examples

using UnityEngine;public class AddTorqueScript : MonoBehaviour{ private Rigidbody rigidbody; void Start() { rigidbody = GetComponent<Rigidbody>(); rigidbody.useGravity = false; } private void FixedUpdate() { rigidbody.AddTorque(Vector3.right * 10f, ForceMode.Impulse); var accumulatedTorque = rigidbody.GetAccumulatedTorque(); rigidbody.AddTorque(accumulatedTorque * -1f, ForceMode.Force); }}