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Unity Engine


MoveRotation(Quaternion)

Rotates the rigidbody to rotation.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public void MoveRotation(Quaternion rotation)

Parameters

rotation

The new rotation for the Rigidbody.

Remarks

Use Rigidbody.MoveRotation to rotate a Rigidbody, complying with the Rigidbody's interpolation setting.
If Rigidbody interpolation is enabled on the Rigidbody, calling Rigidbody.MoveRotation will resulting in a smooth transition between the two rotations in any intermediate frames rendered. This should be used if you want to continuously rotate a rigidbody in each FixedUpdate.
Set _rotation instead, if you want to teleport a rigidbody from one rotation to another, with no intermediate positions being rendered.

Examples

using UnityEngine;public class Example : MonoBehaviour{ Rigidbody m_Rigidbody; Vector3 m_EulerAngleVelocity; void Start() { //Fetch the Rigidbody from the GameObject with this script attached m_Rigidbody = GetComponent<Rigidbody>(); //Set the angular velocity of the Rigidbody (rotating around the Y axis, 100 deg/sec) m_EulerAngleVelocity = new Vector3(0, 100, 0); } void FixedUpdate() { Quaternion deltaRotation = Quaternion.Euler(m_EulerAngleVelocity * Time.fixedDeltaTime); m_Rigidbody.MoveRotation(m_Rigidbody.rotation * deltaRotation); }}