Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


velocityOverLifetime

Script interface for the VelocityOverLifetimeModule of a Particle System.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.VelocityOverLifetimeModule velocityOverLifetime { get; }

Remarks

This module sets the velocity of particles during their lifetime.
Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var vel = ps.velocityOverLifetime; vel.enabled = true; vel.space = ParticleSystemSimulationSpace.Local; AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 1.0f); curve.AddKey(1.0f, 0.0f); vel.x = new ParticleSystem.MinMaxCurve(10.0f, curve); }}