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Unity Engine


sizeOverLifetime

Script interface for the SizeOverLifetimeModule of a Particle System.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.SizeOverLifetimeModule sizeOverLifetime { get; }

Remarks

This module controls the size of particles throughout their lifetime.
Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var sz = ps.sizeOverLifetime; sz.enabled = true; AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.1f); curve.AddKey(0.75f, 1.0f); sz.size = new ParticleSystem.MinMaxCurve(1.5f, curve); }}