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Unity Engine


startLifetime

The total lifetime in seconds that particles will have when emitted. When using curves, this value acts as a scale on the curve. This value is set in the particle when it is created by the Particle System.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
Warning
Deprecated. startLifetime property is deprecated. Use main.startLifetime or main.startLifetimeMultiplier instead.
public float startLifetime { get; set; }

Remarks

Note: Documentation for _startLifetime is _startLifetime.