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Unity Engine


rotationBySpeed

Script interface for the RotationBySpeedModule of a Particle System.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.RotationBySpeedModule rotationBySpeed { get; }

Remarks

Rotate particles based on their speed.
Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var rot = ps.rotationBySpeed; rot.enabled = true; AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.1f); curve.AddKey(0.75f, 0.6f); AnimationCurve curve2 = new AnimationCurve(); curve2.AddKey(0.0f, 0.2f); curve2.AddKey(0.5f, 0.9f); rot.z = new ParticleSystem.MinMaxCurve(2.0f, curve, curve2); }}