shape
Script interface for the ShapeModule of a Particle System.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.ShapeModule shape { get; }
Remarks
Configures the initial positions and directions of particles.
Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour { public Mesh myMesh; void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var sh = ps.shape; sh.enabled = true; sh.shapeType = ParticleSystemShapeType.Mesh; sh.mesh = myMesh; }}