Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


simulationSpace

This selects the space in which to simulate particles. It can be either world or local space.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
Warning
Deprecated. simulationSpace property is deprecated. Use main.simulationSpace instead.
public ParticleSystemSimulationSpace simulationSpace { get; set; }

Examples

using UnityEngine;public class Example : MonoBehaviour{ ParticleSystem part; bool useLocal = true; void Start() { part = GetComponent<ParticleSystem> (); useLocal = (part.simulationSpace == ParticleSystemSimulationSpace.Local); } void Update() { part.simulationSpace = (useLocal ? ParticleSystemSimulationSpace.Local : ParticleSystemSimulationSpace.World); } void OnGUI() { useLocal = GUI.Toggle(new Rect(10, 60, 200, 30), useLocal, " Use Local Simulation Space"); }}