OnEnable()
Called when a component of an active GameObject is first enabled.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
public void OnEnable()
Remarks
OnEnabletruetrueOnEnableOnEnableExamples
// Implement OnDisable and OnEnable script functions.// These functions will be called when the script component// is enabled.// This example also supports the Editor. The Update function// will be called, for example, when the position of the// GameObject is changed.using UnityEngine;[ExecuteInEditMode]public class PrintOnOff : MonoBehaviour{ void OnDisable() { Debug.Log("PrintOnDisable: script was disabled"); } void OnEnable() { Debug.Log("PrintOnEnable: script was enabled"); } void Update() {#if UNITY_EDITOR Debug.Log("Editor causes this Update");#endif }}